In the early days, polycount actually provided a service. Downloadable player models for Quake1/2, and out of that spawned the community you know today. So a good way to start is to offer something of value, something unique that you cant really get anywhere else. Polycount doesn't host PPMs anymore these days, but the…
A few polycounters are at blizzard. Maybe they can start puking on the inside as well. Pukefest for Diablo! I'm hoping we'll have a good polycount community thing going on. Like Minecraft but with trading, etc. It'll all be Battlenet I expect so no need for servers. Oh, theres also the PvP, which im not really fussed about…
Your polycount looks ok to me for a current gen game, particularly if you're planning on making LODs. You could drastically reduce the polycount of some of your props but still keep the silhouette pretty much intact for being seen at a distance. Since you're using Maya, you could see what effect your LODs will have by…
Cap Hotkill, are you talking about third botton image? It is "Flat Diffuse"... :) Your character looks great, but there are a few things that I would change: -Increase the polycount on his belt, this part looks like has lower polycount than the rest of the character -you could include the total polycount and textures sizes…
Gamertag: Chee Yeez. I just freed up some room on my friends list. If you do hit me up with a friend request, I'd appreciate putting either Polycount or your Polycount handle in the message so I know to NOT ignore.
I actually "discovered" Polycount and chose to focus on game art because of Greg :) A couple of years ago when I was doing my FYP I also signed up to Polycount and posted a survey here. Didn't get any responses though :p
My current favorite podcast is Roguelike Radio. It's mostly focused on game design. Also, Polycount's search function kinda sucks. Use Google to properly search Polycount by typing something like this into your browser's search box instead: site:www.polycount.com/forum/ podcast