Max never produces double-faces, double-edges, or double-verts as those are all illigeal types of geometry in it. Its one of the great things about working with Max over Maya or Modo (Modo's REALLY bad about this, like on a whole other level). Huh? What's so bad about that? It would be useful as an option, but depending on…
probably BAD DUDES. it's such a silly, rather middle of the road example of the genre at the time... redoing it would mean redefining and recontextualizing the titular BAD DUDES (though keeping their character designs intact, obviously) into a modern video game context yet keeping much of the straightforward, beat-em-up…
Hudson Hawk was a pretty bad Bruce Willis flick involving a retired theif who is forced by the CIA to steal Leonardo davinchi items from the vatican so that this huge corperation can learn the secret to turn lead into gold in order to ruin the worlds economy If this sounds bad I wont mention the vatican spys the corny spy…
I've been fixing some bad typology and adding more detail into the main pieces. Still playing with light tweaks and still learning. All the colors represent what I'm going to texture them as. Can't wait to get happy with the models so I can UV and Texture.
Hi all, I'm a generalist 3D art/3D animation/VFX student, just wanting to get some industry advice on where I should direct my learning or if I should specialise early on. Do concept artists by their nature get more creative agency than 3D artists? Or does it depend on the size of the studio? I love all aspects of 3D art…
Move the verticies that you need to move? It's hard to help without a reference model, and it's bad form etiquette to ask for modeling advice without posting screen captures. If you're not going to show us anything, lurk more and watch tutorials.
An unsupported wall is one connected to other walls on less than two sides. Full Color Sandstone, the minimum unsupported wall is determined by our ability to successfully remove your product from the powder bed in the printer and clean it. Walls that are too thin will break in this process. То ensure the successful…
Just add another map type in the RTT window. Using Render to Texture, add "diffuse" in addition to your normal map. Diffuse will only gather color info, if you want to collect spec, add another map in the RTT for spec. It will collect the spec and color info for all the different materials applied to your high. You can…
To avoid this bad padding you need to bake your AO and normal maps separately. First - bake Ao, then delete it from output in the render to texture dialog and add the normal map to bake. I dont know how) but it fix the problem. I killed a lot of time trying to bake correct padding in 4096 textures with Mental Ray in 3ds…
Sniper looks unfinished, texturing wise.The scope looks bad, that metal looks like it has no spec work no gloss work same for the black parts.Looks like you put a shiny gloss in marmoset and called it done.The folliage doesn't looks like anything special so the cool part is the alien cockpit, which shows that you can do…