The only way to do this is a "scripted plugin" in Maxscript, like my shader. It's about as difficult as it gets in terms of maxscript, hence why our code can be a bit flaky and could do with an overhaul (both me and RJ became much more experienced with maxscript after releasing it). Also, we put so much effort into this…
@sapolini I changed a bit how I do the textures after posting this image. I don't really use anything from nDo2 anymore, since I think it's a bit pointless, especially when I do some shading on the polypaint and stuff. If I did, I think that the occlusion would be the only useful one. To bake an Object Space Normal Map you…
Finally some time to resume (possibly expand) this personal project. Since last post, i managed to add only a few bits : an exterior background terrain, and volumetrics. The mountains are made using procedurals and displace in Blender, and a script called 'Eroder' .. erosion simulation is really important for terrains not…
Yeah editing the maya ascii wont work as maya will just make new empty uv sets. One thing I would say is if you can talk to your programmer and see if they can tweak the exporter to say grab the first three uv sets and use that or export that. Anywho a workaround I think might work is something like: Duplicate your model…
Ok, icky fix, but it works. It was in the first place I looked, it just seemed like it was a bad idea. There are 26 named commands that get treated special and have their default hotkeys listed in menus, such as "File>New Ctrl-N" in Maya 2012. These are the hotkeys that will revert back to default behavior if you have…
My Wires are not exeptionals ! I have applied one smoothgroup to all model's polys and I have chamfered every borders. Moreover, I have created some extra slices for the vertex paint in UDK. I think that will be a good deal to have more vertices but a nice smooth look. I will post an exemple later. The goal is to have less…
Im actually kind of in the same boat as you. I got my foot in the door as an animator, and have taken a liking to rigging, so ive been doing more and more at work, but im more of a generalist. Ive been looking into what i need to get a job as a full time rigger somewhere. Definitely learn python, not mel. Mel is good to…
somewhat related http://www.scriptspot.com/3ds-max/scripts/activetype-0-29 he used a textfield to retrieve the events needed for something like that. I imagine he created some dialog instead of a rollout floater so that he could abandon close and surrounding GUI elements and with that only the input textbox is visible.…
[ QUOTE ] Well at least Maya has that nifty "autoback" feature ... oh, wait a minute ... [/ QUOTE ] Autoback is all well and good until your scene takes 2min to save. All of a sudden its not so cool. Oh and it depends on what you where trying to do while it was autosaving if max is going to crash right afterward, wee good…
Well, for 3dsmax, all your preferences are stored in the UI folder of the main program directory. If you fire up the program and go to Customise User Interface, you can save out all your preferences from each panel there. Likewise, you'd probably wanna copy the "Plugins" and maybe "Scripts" folders across... maybe the Help…