A ProBoolean might also work, it might be a tiny bit faster if you run into viewport slowness issues. A ProBoolean might be preferable too because it will cut the faces and remove them cleanly based on the bounds of the box, instead of hiding just what is fully inside, if you have some big polygons in the scene and a tiny…
Great thread! I've found that Slash1 is a good way to start a gap between rock formations on very basic shapes, but it's automatically masking it for me, rendering me unable take it further and give it a nice bevel and continue. I tried removing all the masks but it didn't work. Anyone have a solution? :poly132: Edit: I…
This environment is starting to look exciting with some textures, I agree with the above brick texture remarks, but its uniformity and overall placement leads me to believe its only a placeholder? I would have to say that the environment could use some more interesting silhouettes, the overall feel is blocky, I am still…
Next, i had to remove the website url on them because... money don't need to advertise no websites! After the url removal, i wanted to add a layer of grunge and dirt (These effects should be on new layers.) I plan on making the pattern 1024 by 1024, so i made a 3072 by 3072 sheet so i can make a perfect repeating pattern.…
slipsius: use "Remove" to get rid of unwanted vertices / edges / edge loops - pressing "delete" will actually physically delete the geometry, which is usually not what you want. connect is the best way to add edge loops - if you want to put them into a ring just select one edge from the edge ring, then select the edge…
[ QUOTE ] ahhh that's awesome. he posted my response to his demand that i unban him. let me return the favor... just for fun this is his response to my harsh rebuttal that i sent him: [ QUOTE ] Hello, You are being unfair and now unkind. There was a mistake made and you are a scum for making it more than need be. Either…
Yeah, you're right, but I'm not ready to remove those altogether, so I just removed faceloop in the middle of each rib as I suspect it'll be possible to just simulate that with the normal map. I also chose to redesign those curvy things at the top the glass so that they'd take less polygons. All in all I saved about 500…
Once again thanks everyone for the great crits. Acumen - That was pretty in-depth, so thank you for that. I will be removing Lightbox and going to a more traditional way of displaying the images. Overall I think you nailed it, currently my lightbox setup is slow, now I can change the speed of it... but I think by having…
My biggest gripe with max is it's viewport navigation, and UV tools. Maya is SO much nicer in those regards. But the biggest thing (which I don't think is fixable) is the entire 'frankenstein' nature of the program. Like 'polyboost' was bought, then added, rather than completely integrated into 'Editable Poly'. When…
Sure... Just incase you can't read my terrible writing; The front view : Groinal area requires 2 new connections and 2 removed for a good deformation. You really should be able to loop both edgeloops (the one illustrated and the one below [top thigh]) by selecting one edge and pressing loop. Need some attention to the…