yeah I am using yahoo so aol email does n't worry me.. its the missus account. man fordy you have been around so long are you still making levels and stuff? yuor level design stuff was awesome
Gavimage - Oh man, I'd go nuts if that happened to my standard brush. I'm glad that if it has to happen to me, it's doing so with stitch brushes that I most likely won't be using anyway. NeoShroomish - Thanks for the tip... hopefully that'll help me with crashes
there are some really great time laps movies you can find if you search on the net by Martin Krol. They are pretty old and pretty well known but they still rock. They go through the whole process and can be great reference or inspiration when getting to know 3D
Nice Hair! I think when i get back i'll make a guy with some long hair. The only thing i didnt liek were the leaves on the Earthy cap, and the removal of little buckel on the wizard hat. But those are just little nit-pics.
ah yeah, nuts. well I either want one of those glocks or one of my teensy grenade launchers edit/disclaimer: try spending the whole day light baking jigsaw boards and see if your brains don't leak out your ear
All three questions are solved the best by reading the help file. Yeah, it's a lot of text to read, but it goes pretty fast. There are a few gotchas about setting up a net render, and in your case they're probably all covered in there. Troubleshooting Guide too! It's pretty comprehensive.
My first post on Polycount, for too long I have been too lazy to get online and post stuff. Going to try and break this bad habit and get input from every one on the net. Hopefully this will keep me motivated enough to keep it coming. Something I started as a study with the latest zbrush 3.5 clay brushes and what not.
I keep hearing malarky on tangent space, world space, (outer space) normal maps but I've not quite wrapped my head around their specifics. Does anyone have some insight in to this malarky? Or some literature on the net somewhere that I could read? I'm wondering about their definitions and pros/cons for each method. Thanks!…
Yo mates. Will make Tamamo from Monster Girl Quest. Both of her forms in one sculpt. Will post updates. All I could find about her on the net. Finished-- Also couldn't be complete without this: [ame="https://www.youtube.com/watch?v=4nyHPIcbn88"]Ken Ashcorp - Touch Fluffy Tail - YouTube[/ame]
This is just an example. This is a nightmare to see through and optimize in some case cause differentiating between what is what.. Is just nuts cause all I ever can get is two wireframes. I'd like ideally just my lowp to be wireframed and then go from there.