Working on design for a minotaur character. This is also part of ongoing general art design work. I want to try and get character iteration time down by like 50% so I need to look at some ways to get away from realism. The struggle is is that realism is pretty much the only style I ever enjoyed. The minotaur will be a boss…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
how can I change the watermark? In the "C:\Program Files\Marmoset\Toolbag 5\data\gui\viewport" I found this file watermark.mpic but I don't know what format is this. at least I cannot overwrite it from photoshop (PS doesn't know this format by default). any thoughts how I can change it? thanks!
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Hey guys, haven't been able to spend as much time as I'd like to on this model recently, here is the first colour pass, haven't tweaked specular or gloss yet but try and get some more done this weekend. Still need to fix the UV's on the fingers on toes as they're slightly bleeding. C&C is encouraged, thanks to everyone…
Here are some update shots on the model. Still getting used to hard surface high poly modeling. Feel free to C&C :D Note: I did make a quick dupe to get the whole model together to quickly show it here. I will be cleaning up those nasty edges and adding in the missing bolts and other details in the final version. Just…
Afternoon Latest update, Diffuse Texture is 95% complete, last few details, need to crack on with the Spec which wont be too big of an issue. Any C and C welcome EDIT: Just noticed ignore the fact my edge scratching is perfect white, i forgot to turn off an adjustment layer i use in order to easily see where the scratching…
Good point Daz and Psyk0.Made some changes to the beak.I think I won't be able to make it look better with color, because of my lack of confidence to work with shaders and render trees. Need to work on that. Might do a color map after my second model, for now, I call it done. Thanks to all of you for your positive feedback…
Couple progress shots, did the baking and texturing today. I'll finish it up and do promotional stuff tomorrow. Ended up changing the design in 3D and going with the sun theme. Glad it worked out, cause I was hoping to keep the weapon and helm consistent. I'll post the vanguard with the helm and weapon tomorrow before I…