Hey all, a Twitter rant turned post here on Polycount. If the path to leadership
interests you, here's a thread on what I've experienced – please
feel free to contribute: Something that has been on my
mind for a while, as discussed on Character Art Podcast episodes, and
seeing an article that sparked my interest –…
While this thread is quite old now I just want to give my findings on physics like Wipeout just in case anyone else in the future wants a place to start. This all comes from my experience with developing my own Wipeout game (AGR2280) and implies you already have a game engine to work from (Unity, UE4, etc) and a bit of…
Hello everyone, so I made a Fox in 3Ds Max to use in Unreal
Engine’s sequencer. I’m actually paying an animator to do the sequence for me. I
sent him the model and he rigged it. He used Maya for the rigging. I plan on
using Nvidia hairworks for the fur shader in Unreal. However, I’m wondering,
how do I get the splines…
Try using a vray blend material. Since you are happy with the SSS on the pasta add another material that is glossy on top of it and set it do additive. See if that helps.
so my current project is this; my aim was to create something that was an extension of my illustration style ( http://www.medicinal-waste.co.uk ) merged together with what I do for a living, alongside making my existing style better through this technique. If you look at my samples on my illustration page, they are pretty…
Thanks, yeah i like it too, took awhile to customize the masks to it (learning the settings i had to use) and the lighting to play nice with it. This "higher caliber stuff" takes a bit for me to wrap my noodle around, took a break to get some "fresh eyes", on her again to see what may be needed as far as touch ups go. If…
Helping you out with specularity would be easier if you showed your specular texture, how you have it set up in max and a comparison render with/without specularity. You do have lights in your scene right? Here I have a scene with two planes. The rear one is just there to test opacity. On the hair I told max to reflect…
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
Heyo. I've been working on an environment project for a while now. For too long. And progress has been slow, so I thought I'd make a thread to keep track of my thoughts and as a way to encourage myself to do work. The idea: A small settlement in a fantasy RPG setting, resembling the likes of Dragon Age, Witcher, Elder…
You know it's funny. It's been about 13 years since I last did some fan art of Rikku from the Final Fantasy X series. Final Fantasy, Kingdom Hearts and tons of different anime have been a huge influence on my style. They're the games that made me want to become a game artist and they're also why I spent 2 years taking…