(4/7/21) Hello again Polycount! Just an update on the project so far. Work on the project has slowed down since I recently started a new term of college and have been focusing on my classes, but I am still trying to also put some time aside to keep working on my environment here and there. It can be difficult for me to…
Coming in nicely, I love your style, really pleasing to the eye. Here are a couple of things that might help: - Your colors and values are blending a bit too much for the ground/walls/wood. It's quite hard to distinguish the ground from the wall, and the stones making the base of the chimney look quite close to the wood…
Some more updates on the environment. Added in a lot of changes, and put in some feedback I've been receiving here and amongst my peers that I work with. Background was darkened appropriately now that I had the colour values more dialed in back there, I now had a better idea of how low I could drop the light. May not be…
Alright I'm back with a new project, sort of... I just graduated and I am trying to stay active while I look for work / take a break from my freelance for a few hours every so often. I am planning a scene that will be built from various props (as most scenes are...) BUT in a way that I can make whatever I feel like at the…
I really like the idea, right now it feels like a proof of concept model. Moving forward you could possibly work more on your flow and composition, currently it feels a little mashed together with no visible lines or composition. I recommend making sure its spot on before moving into detailing. The idea itself has great…
Very cool Japhir!! I would offer you a room for the night at my place but I am up north (Friesland), so I geuss thats a big detour :P. Nice to see so many dutch people on Polycount :) . Maybe a Dutch polycount meeting isnt a bad idea! I have an Olympus camera 8mp, its a nice camera but I am not sure if its strong enough, I…
So I played through the map several times and I've got some feedback for ya regarding the layout. My biggest critique thus far is the similarity of the room sizes and layouts. It seems like all the rooms are just about the same size and are the same basic square layout without much variation. If you plan on breaking this…
Great post KP, it's an interesting moment in game development, the causual audience growing so fast, we have to ask ourselves this in order to please the most customers. We don't make games for ourselves, we make them to make the most number of people happy. But i don't think it has to be mutually exclusive. If i were…
It would be good to get some bright specular reflections, and some dark shadows in the roots. A good tonal range would be good, using the full range of the histogram. For example: What is your reference? What are you trying to match in style and look? What's the end goal for the hair? Are you going to make some portfolio…
Hi guys, I have started an environment to improve myself in texturing and lighting in ue4. If I am okay enough with the quality I hope it will become a portfolio piece. I started with a reference and I gathered some documentations. I wanted to work with modular assets but it wasn't the main goal of the project. Here is the…