So I didn't manage to get hold of Painter, but I did manage to get my hands on Quixel Suite in the Black Friday sale. I'm in love. It gives super quality results and it's super easy to use. It isn't without its flaws, but it was very well-suited for what I needed for this project. Oh my days, it did take me a very long…
Remember me? I've come out of hibernation to inject some more updates into this thread. With all of the distractions of Christmas and work, I haven't found the time to update. But here it is! Took Cay's advice and turned off eye adaption, made my scene dark so had to readjust the lighting, but at least it doesn't look like…
there was some pretty neat retrospective to the beginning of this story arc (All Out War), about all they'd been through and their options going forward. So maybe concerns about this cycle will be addressed this season in the show.
JewishZebra Steam Profile WorkShop Skype ID:andrei.soresu69 Skills:Modeling,Retropology Favored In:Single Items! I'm New so i'm trying to work with other so they could teach me stuff i am looking to make basic swords,axes,daggers but i would still be intrested in something more chalenging! Add me on steam or skype if you…
There is an article on this website I used to get started on my own modular characters. Google "modular character system" and look for the polycount thread. It's probably archived in the rigging section of the wiki as well. It goes really in depth. For my own system, yes I have all pieces rigged to a single skeleton in a…
@whats_true- Thanks dude! I was so psyched to see it up there too, I wish in retrospect id put a huge watermark across it all saying "WIP" ahaha, still the best thing has been getting some great critique when the project isnt finished so I can atleast make the changes they've suggested (and pretend I noticed the errors…
I would suggest starting with the sculpt first. Not trying to retrofit an existing texture. We have some good tutes here: http://wiki.polycount.com/wiki/EnvironmentSculpting
About I'm from Austria and I work as lead technical artist at Virtuos games in Shanghai, which is China's biggest outsourcer for game art with clients like Activision, Sony, EA, etc. Early years I have to say I've been the nerd kid who drew comics in school and handed out copies to other classmates. In classes I often…
In retrospect, it could've worked better. Quake2's MD2 external texture paths could've lead to atlasing, and the UVmaps could've been more tidy and power-of-2 to maintain visual consistency without rounding down to blurriness. Same goes for Q3, some atlas opportunities were missed. At least the UVs were right this time
one of the theorys behind the jockeys is that they actually created the xenomorphs in order to combat the yautja (predators). looking at the latest trailers it certainly seems that something is in the process of being created, but that could just be clever editing/misdirection. the jockeys in the comics and books always…