Good progress! I would suggest adding a bit more damage to the paint on the subway railling to have a bit more weathering where peoples hands might be touching as well as some paint chipping. Otherwise looks good!
I just made a short tutorial about custom HP bar, damage dealing, and healing. You can read it here. [ame=" https://www.youtube.com/watch?v=QpVDMJowDFw"]http://www.youtube.com/watch?v=QpVDMJowDFw[/ame]
Dude, you win. Game over. Everyone pack up their stuff and leave. :) I'd actually try and sell it a bit more that he's a hunk of junk that plays in water. The bright green seaweed and lack of water damage is suspect.
Face is feeling much more resolved awesome job! Also the leather feels really good, you may want to tone down the damaged leather towards the middle of the jacket and keep it in the areas that would receive a lot of contact.
Guys I need your opinion on texture. I am almost done with it. I didn't want to go with too much damaged looked so I only added a bit of scratches to the rear part of main body.
I agree with Zipfinator, this would be a great place for some vertex blending. Just take your current floor model and deteriorate it some and blend the two. It would work great for the walls also but in reverse, less damaged. :D
Hey polycount! This is the first time I participate in the challenges of this community and I would like to share the result I had with my damaged concrete floor! Hope you like it ;) Better res: https://www.artstation.com/artwork/kJmW2
add some cracks, grime, chips on the corners, splattered dirt from a speeding car. maybe some moss, rest and chopped paint on the wire fence. Add real world damage to it so it doesn't like it was just constructed.
i'm 99.9% sure the same thing is true of SpaceMonkey. we used to talk all the time but then he just disappeared. i firmly believe that he is actually the combined mental projection from all the artists at splash damage.
is the main point of this, to allow you to just using a tiling material on the asset, and not have the damage in it;s original texture maps? just kinda looking at it and saying why wouldn't i just beat up the original asset and and use that.