Console Programmer (f/m/d) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Console Programmer (f/m/d) for our Unreal Engine 4 projects. As our Console Programmer (f/m/d) you will have a great passion for new-generation consoles and engine technologies in general. You will have already…
THE COMPANY Albedo Informatics is a Toronto-based game and application development studio with a focus on location-based gaming, augmented reality, virtual reality, wearables, and emergent digital technologies. We’re currently building a platform called LARGE - an acronym for Location-based Augmented Reality Gaming Engine…
Console Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Console Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Console Programmer (m/f) you will have a great passion for new-generation consoles and engine technologies in general. You will have already…
Senior Technical Artist (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Senior Technical Artist (m/f) for an unannounced Unreal 4 project. As our Technical Artist (m/f) you will not only have a great passion for games and art, but also a good understanding of technical topics. You…
Console Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Console Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Console Programmer (m/f) you will have a great passion for new-generation consoles and engine technologies in general. You will have already…
Something silly I did over the weekend to refresh myself on using Blender: I was originally going to do a 128 challenge (128 tris, 128x128 texture) but realised pretty quick that 128 is insanely low, Goofy would have become a Minecraft skin. Bumped it up to a limit of 256 tris and that was still tricky. Texture was done by…
Hi, a 3D Concept/exploration for the DPS french Challenge . I chose the Fètprox sages. Its supose to be a consul of 3 sages (half organic half machine) connect to their own stuctures with cables. I have just pose the main shapes. Now I try to focus on 3D modeling with a concept already draw for find a job quickly
Modelling for print has its own set of unique challenges. I'm excited to start this chapter in my journey as an artist. After numerous trial and error, I've uploaded my first one. (I'll get better at bases, I promise ) https://www.thingiverse.com/thing:6415756
Hello everyone! My goal this year was to challenge as much as possible my character creation skills. Here is the groom of the Merchant character. Rendered in Unreal Engine 5You can see more on my Artstation: https://www.artstation.com/therese_la_patate
Hey! I have been off for a while, but I remember this and can see a massive improvement on your portfolio over the last few years. The two environments really stand out and are very pleasing to look at. The current situation is definitely very challenging. Layoffs not only mean less job spots available, but also more…