Tweaked a few textures here and there and got the tattoos and a little bit of makeup in place. I had a couple of different ideas for the shoulders but ended up making an alpha that kinda flowed with the shapes a bit better. I also did a stitches pass using the a 2nd UV channel on the bag, trousers, belt and armbands…
It's hard to tell from the image, but it looks like it may be z-fighting. If you have two faces that are very close to each other, try moving them further apart. If that doesn't solve it, please email support@marmoset.co with more information about the problem.
Hey, instead of wasting all this time and money on making art for video games why don't you go do something useful with it out in the world? The argument that the resources spent to make spaceship one happen could be better serving humanity are just as ludicrous as suggesting that throwing money at a problem can solve it.…
It might be worth looking into the differences between legacy and pbr shader math. By legacy I, of course, mean lambert/blinn models. I make shaders quite often, for effects and simple things. The approach I use for building up any material is from a simple set of nodes - the core shading, then expand from there. At that…
@AXEL Thanks man I appreciate it! The final mesh has a polycount of 2,000 and not 9k I decided to drop it as low as i could go -So here is my High Poly Work Flow- 1. Create mesh make sure proportions are good super Important, on this asset i went back and forth so many times trying to nail the proportions 2. Start going…
Who is there to police the police? The Government? are you kidding me? When someone breaks into your home and you have seconds to react, the police are only minutes away. This is a saying but it is true. Close your eyes, wish away all of the evil in the world but what changes? what truly changes? Violence will happen…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
There are three types of people in the world: wolves, sheepdogs & sheep The wolves job is to eat sheep The sheepdogs job is to stop the wolves eating the sheep The sheeps job is to whine endlessly about how badly the sheepdogs treat the wolves
Thanks for responding.The problem is solved))I simply forgot to delete a couple of small pieces in the model(bits,which I was not going to unwrap)On the UV canvas they looked like small tiny lines.