Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task. Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref…
Hello! Its been a long time since I dont post here :# Almost 6 years... But finally I back! I've been working on this character project for approximately a month now or a few years if you count when it really began :p ! She started as a redesign of an old project of mine and now I'm turning her into a 3D game ready…
@Frigus @Neox @aniceto for those helping: (seems like the same topic in an alternative thread, just a heads up but some possibly helpful info for those that care.) https://polycount.com/discussion/238105/3dsmax-something-similar-to-blender-mesh-machine-offset-cut#latest
2d and painting aren't exactly my specialties, but what I'd have to say needs some work is the contrast and edge definition on some of the icons. examples being ensnare and hells ivy. while the idea is there with both icons, how dark ensnare is and how monotone hells ivy is makes them kind of hard to read. hope this helps…
Hello, I'm currently building my portfolio in the hopes of landing a job as an environment artist for video games. I've been learning how to create props for a while but am now transitioning to creating environments since it's what I ultimately enjoy the most and I have a lot of time on my hands to learn everything as of…
Hello I'm Ryan and I plan to make a career change. Doing 2D art for 5 years now, i have dabbled in freelance work but it never grew to make me stop doing my night-shift work in the weekends. I have been stagnating about 3-4 months between each new art piece I make and that rate of productivity is making me doubt my…
whoah after a long time there is finally some material we can show, most stuff is under nda and we are waiting eagerly for e3 to allow us to show stuff. However, we did something non game related between 2011 and 2012. What started as a "simple" centerfold for the national geographic of june 2012, will most likely be on a…
Here's a shot with the bones more ashy/gray: http://www.planetquake.com/polycount/cottages/souldesigns/sam_04.jpg Skeleton only:http://www.planetquake.com/polycount/cottages/souldesigns/sam_05.jpg I see what you mean about the contrast. It defenitely does help to make the skeleton more visible. But the brown toned one has…