@Hawk Wow thanks a lot for the info. Il go with the texture sheet then and if it works out il probably add some hallways along with storage/utility type rooms in addition to the concept room. @Eric thanks for the link, il look through some of those.
Most engines I've seen are smart enough to work out that a texture with only black and white in the alpha channel is to be interpreted as a 1-bit alpha. But as Eric says, there will tend to be a setting somewhere to allow you to specify it as an alpha test. Which engine is it you're using?
sin, I'm pretty sure he was referring to the plugin, not the email address Ah well, it's the thought that counts! Eric: I dunno if you could use sciAnaComp instead? I guess it sounds like you need that specific plugin to load the scene though...
Fixed :D Using Max so I guess that would work. Should I just model the shape of the pants with the edge flow following the direction the folds will go and then chamfer and such? EDIT: Thanks Eric. After looking at that there has to be a cleaner way, right? Maybe not...
I agree with Eric, you could make your details more interesting, perhaps also check out 'urban exploration' sites. Use http://www.urb-ex.com/urban.php for a starter, lots of links in the link section going to similar sites if you like it.
You don't have to start from nothing even if you're creating original art. You can get inspiration from the world around you. The best example of this is the work of Eric Guez. He transforms everyday objects into spaceships. like this: https://www.artstation.com/artwork/W28xxv
Hey Eric, Sorry for the late reply. I have a complicated input path (Folder into folder into folder) But nothing with weird characters. just letters and numbers and the occasional underscore. Sure I can send the file and the input maps. What is the best way to get these to you? Greetings
Hi Eric, thanks for the quick reply. I tried the AK, and got the same 8800 error, followed by a popup saying "System.Runtime.InteropServices.COMEException (0x80042260): General Photoshop error occurred. This functionality may not be available in this version of Photoshop." Trying to add a smart material also resulted in an…
thanks guys, great advice. :thumbup: you guys both have some really cool stuff on here. im really excited about this shield for Eric the cavalier. a quick image search of some refs and concepts (not mine) also some silhouettes i did this morning.
@Eric: RGBM http://www.polycount.com/forum/showthread.php?t=121383 But do keep in mind that RGBA textures have a pretty shitty compression on mobile(not to mention the worst of all which is on android (ETC compression)). This is why I prefer my method over RGBM or anything similar.