"Well the stretching is coming from normal directions pulling the shading in certain directions. Its not something glitchy but natural, like pulling cloth. That it can work regardless is more the surprising thing imo." Yeah that's exactly my point - that's not "skewing", or at least not in the sense of "rays being cast at…
Thanks everyone for your encouragement. PogoP - I mainly used the Standard, Clay and hPolish brushes, I find they are good for most things. SHEPEIRO - Thanks a lot for the comments. And also for those two images. I love the second one and will push the colour in my trees. I had much more varied colour in them before but…
Most hardware nowadays is more limited by fillrate than by vertex counts: PS1 0.36 mil tris/sec, PS3 1200 mil tris/sec (3333 times as much) PS1 33mpix/sec, PS3 13200 mpix/sec (400 times as much) N64 0.15 mil tris/sec, Wii 50 mil tris/sec (333 times as much) N64 31mpix/sec, Wii 950 mpix/sec (30 times as much) Xbox 117 mil…
Hello Joakim. That Curves tool in Photoshop is performing a mapping of the colour values. You plug in a value A and it outputs a value B. In mathematics, the name of the device that does this is a "function." In order to transfer that Curves tool to a pixel shader, you need to devise a way to input a value A and get a…
Justin: The Voodoo´s got the ball rolling, got the base-work done. They were pretty much the only viable option until the TNT got released. They served their function perfectly, and from there, we got a few options to choose from which all conformed to tech built on, and based around what we had established from the VooDoo…
If you or someone you know is interested in exploring a programming position at Naughty Dog now or in the future, please feel free to send your resume to candace_walker@naughtydog.com. We are going to be VERY active in hiring programmers for the next few months. Thanks, Candace Recruiter @ Naughty Dog Naughty Dog…
[FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.com[/FONT][FONT="] [/FONT] [FONT="]Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
Rares: here's some tips from me: First one I ever did was a Porsche 959 taillight, couldn't find any good picture for a texture back then. Here's a crop from the sheet: You need to FULLY understand how the light is built, because you should paint it up in layers. I started this one by first painting a flat representaion of…
@EarthQuake Thank you for putting an example together! I have some follow-up questions at the end of this reply, but they are nothing major. @pior Yeah a few features in Toolbag might just leave me wanting to always bake in it. ---- I don't want to turn this into a Toolbag vs Painter baking thread but since I am doing this…
Gosh, I wish I could just open up your level and click all the check boxes to activate features... You lighting only image tells us a lot of important things: 1) Your materials (textures) are too dark. As you can see, even in the brightest of lighting areas, your screen shots are almost totally black. This is NOT a…