The more i play LoL games the more i fucking loath and despise the people who make it, they really just dont get it. Also fuck knows why a game with a constantly changing playingfield is an esport, its a bit like adding in new classes to WoW - and anyone who played Arena in season 5 when they added Deathknights knows how…
almighty: I disagree in one thing: "when you're secure". Bullshit. That time is passed. That is another excuse in waiting. 'When you're secure.' What is secure? When will I be secure? How will I know? If you aren't ready now, when the fuck will you be ready? I do agree with almighty in that the decision is very simple and…
these are my favorite characters, Mar is an 8 foot tall 1/4 dragon 1/4 ant person with the genetic quirk of looking just human and Shesheik is a ant/mantis/wolf/spider mix and his love interest/ rival there will be many posts of them on this particular thread
Hello, I'm trying to follow Daniel Thiger's Substance Designer tutorial and I'm really stuck here.. I had no problem making the 4 rock shapes but I have no idea how he merged them into one node with 4 output circles on the right. Please help!
Nah, a license is a "seat." If you have 4 people using ZB in your company for example, you might need to buy 4 "seats" to account for that. At least that's how I understand it. Contest sounds sweet though, definitely want to participate in this.
The problem you're running into is happening because you are trying to chamfer poles, that's where more than 4 edges connect together. 3DS Max likes to chamfer loops, with only 4 edges or less. So you have to take steps.
Try this: Get rid of those edges running from corner to corner (so just have 4 quads) and then chamfer the middle vertex. Chamfer the 4 vertices created and adjust the distance a bit until you get that circle, then clean it up.
[ QUOTE ] On July 4th, five people will be changed 4 ever. One will be evil. 4 will be fantastic. [/ QUOTE ] hmm it did say that! too much work related chatter going on when I watched it, oh well. it still looks cool
Wait, yeah, I was thinking of Halo 2, not Quake 4. Quake 4 had some nice level panoramas up though. I hope they do more 3d screenshots in future, it gives a much better sense of the game (and also more difficult to fake!).
Turn to mesh modifier set the minimum polys to 4. Failing that, use a mesh bomb with min and max set to 4, blow the model apart with 0 strength and then sweep select the lot, backspace out the interior edges and weld it back. Crazy I know, but it works.