i would be carefull with the sharp points on the legs. even if its going to be normal maped it will look weird in the silhouette. post some wireframes.
hey does anyone know if there are any shots of the wireframes of any of the characters, or any kind of actual process stuff of how their shit was done?
UV unwrapped, some minor but important changes, setting up substance, etc. Here are a few behind the scenes, for anyone interested. Flat Solidview with Wireframe UV Grid View
I've created this skew map from an exported wireframe, only took a minute or two to make. Is it possible to use this in Toolbag? Or is hand painting it the only option?
Base Mesh modeled in Maya 2016 to be exported in zBrush and detailed. Base mesh - Wireframe This weapon is part of a bigger scene wich I am working on.
Hi, I'd like to know what's wrong with this dumpster asset i made(what i can do to improve it), the images can be seen below: Renders Wireframe UVW Unwrap Textures