Hey everyone, I’m a bit stuck with the retopology of a model I’m working on. So far, I’ve always kept my retopology fully quad-based. But recently I’ve been looking at works from pro artists on ArtStation, and I see that they often mix in a lot of tris/quads. Especially in dense areas, I notice many faces being built with…
Model in those folds in the torso more deeply. The hoodie he's wearing just looks tacked on on top of a lot of padding, or just a stuff bulbous thing stuck on top of him. You've got straps and a belt carrying weapons and ammunition, those things actually have a lot of weight, hence the need for the straps. Model in those…
I came from Maya, learned max because at the time its what most of the industry was using. I landed a job that used max so I have stuck with it. I went back to brush up on Maya and found you can never go back home. There are some things that are great about Maya and I wish they where in max but mostly I miss way more max…
Irritant: next step is to put wooden sidewalks in front of all the buildings in some form or another... cholden: Yeah, there is a story behind this town... its a mountain pass town thats a mining hub, however there wouldn't be any mines right in town as that would be a little unrealistic... the concept is that it is…
Generally this question is asked because HR is supposed to. I mean obviously its good to be passionate about what you do, especially in art, and being passionate does make doing the job more enjoyable/bearable for a great many people. However to take the answer to the question "are you passionate about games" at face…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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I've been wanting to respond to this post ALL day. Postmortems jazz me up, and this is 100% effective way to make your next piece kick ass. First and formoste, I want to prefice this with "no one knows the workshop formula." I've talked to alot of people aboutthis, and there is a huge thread about what drives the workshop,…
You guys on this forum are probably getting sick of people asking about normal maps by now. But I'm still getting a bit stuck on the brick wall work flow. So I've been looking at these on making modular brick walls: http://www.polycount.com/forum/showthread.php?p=924231#post924231 Very good, but I find I still have some…
This thread is confusing. To the OP : What exactly is your question ? And what is your goal ? On a side note : not enjoying sucking at drawing is a perfectly normal thing. As a matter of fact I think it is pretty much impossible to draw anything accurately without having an intricate knowledge of the subject matter. Sure,…