It bugs me (just a little) when people say they don't like to animate with biped because you can't scale limbs. So...I made a tutorial that teaches you to create Custom Attributes and Wire them to a Biped. The tutorial download contains a short Step by Step PDF file and a sample Max file with animation. Download Here.
Made a simple step by step guide showing my workflow when making weapons for Battlefield Heroes. It's nothing mindblowing but maybe you can learn some tricks :) The weapon in the article is called Plasma forty-five. It's used by the "Nationals" and is a part of the Moon release You can read the article here:…
well, he needs some more polys to bend at the knees. As for how he walks, there are plenty of cartoon characters out there with little legs like that. They just walk very quickly all pitter pattery with short steps. The run probably has longer steps as they bounce through the air.
Just what has been said, but in a step by step tutorial. http://www.squirrelyjones.com/public/model.pdf As Mark said use TexTools UV/3D Swap for the "flatening" mentioned in the tutorail. (I'm affraid of sculpting, I love this tutorail :O) Edit: The rest of the "Pandicarus" tutorial series is in the wiki ;)
My last step I made and I still have lots more to work on .. QQ. I'm so bad for the background .. If you had any tips for me, I'll be so ... Happy, I imagine ? Ahah. (Ps: The flower is only here for step it will not be here for the grand final).
Obscura is right about the file format, the stepping you have there is caused by there not being enough greys to to correctly get the smooth shape, so it jumps from one shade of grey to the next creating steps. Try saving a 32bit bmp or targa without alpha and see how it goes?
Hurrm is this really news polycount? Wasnt this released some time ago? But still June Beta is cool. I still havent figured out how this paint custom normals thing work. I would loove to see a full step by step foilage making tutorial for the UDK.
what the fuck are you guys rambling about ?!?!?!??!?! ITS A DAMN WALKTHROU !!! discuss all that crap in a separate thread GEEZ !!! he managed to show a step by step process and beeing or not art who the hell cares !? learn something instead of showing off your "im an artist" dong...
dang how the hell do you get such a realistic look on all of your textures, Ive seen and tried your step by step paint jpeg on your site but. I think allotta people would die for a good tutorial on how you do that awesome looking stuff ?!
well i try this in the script attached to my prefab, but dont work like i want, wt am i doing wrong? public Transform target; public float speed; void update() { float step = speed * time.DeltaTime; tansform.position = Vector3.MoveTowards(transform.position, target.position, step); }