I studied graphic design originally (I have a bachelors in graphic design actually), and am now employed as a frontend developer (a field I have no qualifications for, but enjoyed and self taught), and know full well how saturated the design and also the development market is. One thing I've heard from all of my seniors,…
I'd pay about 800 a month for ten years, for student loans. Holy fuck, think again what ur doing to urself! Not to brag or anything but I went to a school for 2 yrs getting payed to do it and then got myself a kick ass job... Where I have been your school doesnt mean jack, its not like a company would go: Yeah we see this…
hahahaha... awesome. Props for posting the vagina shot. I'm surprised people got offended about it and felt the need to actually say they were offended... but then I guess some people are little less comfortable with human anatomy than others (differentiating between a less-detailed vagina on an "anatomy study" and a very…
We at Team Blur are committed to bringing you the very best experience you can get from a free online game, and as such we know we can't do that with as small a team as we have right now. Currently the team consists of three full time members, Berserk working on code, Mo working on weapon models/animations and myself…
Aww yeah, time for a new project. I'm gonna be doing a classic: the UH-1N "Huey" helicopter. This was very popular during the Vietnam war as a "Utility Helicopter" (hence, UH). It served many purposes during that time, and looks bad ass! So I decided to model it. The model I'll be doing is referred to as a "slick". These…
just some more crits: 1: I feel this one is a bit weak proportionwise, still suffers from the same problems as the last painting. Also the ass feel quite disconnected from the rest, lifts up too quickly. 2: this is getting somewhere, though i really recognize the Mazda Furai to much in here, try to refrain from copying too…
I am not sure why Mark is lost with Bevel and Emboss I thought those layer options were common knowledge in photoshop. Anyway I like the work on the spell icons and the game trollbane but I find the DGPX to be too dull and grey. Also in the flash version there is a lot of unnecessary menus to get to final options. Throw…
I understand that this is a lightbox, but using a big white box to show off how an engine will render your assets doesn't make much sense for Cryengine. It's like showing off an environment you built in UDK with only baking direct lighting. For example, If you want to show off hard surface assets, you want to have more…
[ QUOTE ] [ QUOTE ] going 3d is just stupid. [/ QUOTE ] yeah, good luck making and selling a next-gen 2d game on a next-gen platform within a deadline [/ QUOTE ] cause they haven't had near a decade to work on it. where are you pulling your deadline from? They develop and publish solo. they can do whatever they want. From…
My previous job was at a graphics department taking on client after client, while a few of the clients were fun to work with and level headed when it came to jobs, the majority of them it was a death march to get the job done. Clients didn't want to use practical conventions for websites and flash projects, and had no idea…