Hey man, our upcoming project will show off a lot of what we've been designing and we'll be posting it on the blog as a work-in-progress rather than a retrospective so keep your eyes peeled :)
almighty_gir, there was another Destiny talk right before, but I don't remember exactly if they go into the details of the hair shader. Haven't had time to check the slides again, but you can see them here: http://advances.realtimerendering.com/destiny/siggraph2014/index.html EDIT: Just checked, they talk a bit about…
@blinKX10, thanks for the feedback ill work on the pelvis a bit more. i was basing alot of the anatomy off a little toy i have on my desk... maybe it wasnt the best idea in retrospect lol. @Dwalker, I 100% percent agree about the eye. i was having lots of trouble making it look believable because I wasnt sure whether i…
Im pretty new to it myself, but ill give what little advice i can. firstly, it might be worth your while to do some paint overs of the model in photoshop or something before actualy diving into poly paint (i didnt bother with this step and in retrospect it would have definitely saved me some time). secondly build up your…
I didn't go to art school because when I was a teenager it looked like a place where pretentious assholes went to circle jerk. Entertainment art wasn't very popular at the time, digital art even less so, I was really interested in 3d modeling and the closest thing most schools offered was "graphic design" In retrospect I…
Good block out start. I want to encourage you to take a look into medium poly modeling approaches if you haven't already. In retrospect now, their design for the character is starkly simple, and I think you have a little more room to add smaller details like they did for the Bioshock 2 protagonist.
I'm not sure what exact technique you're using for textures, but it looks like you have your AO set as a multiply layer. This is okay, but it's not going to give you the nice saturated shadows that LoL has. Multiplying AO on your texture is just going to lead to dirty looking shadows as opposed to nice color gradients. I'd…
Does the second just work better as a beauty shot for the sake of the portfolio? In retrospect, I should have asked them to send the test at a later time since I knew it was going to involve me burning time during Christmas, which was NOT a good time for me. At the same time, I don't know if I should feel good that this…