Hi, My name is Martin Coates and I'm a creative UI artist with experience in multiple platforms and would love to bring my skills and expertise to your project. During my 7 years in the gaming industry as a UI artist I have gained vast knowledge in many aspects of art and design, from early stage concepts and wire frames…
The Pillars of Tyrall was a throne room built during the original King Tyrall's rule. The room was to signify that the King's royal advisers and the king himself were the foundation holding up the kingdom in which they ruled over. To show that the King himself could not do it all alone and that his most trusted companions…
thanks Micaki for your advice, glad you took the time. :) yep, this was my concept. But actually i didn't want to stick to it in every detail. The piano should only serve as a modelling guidline at first. I choosed an almost white color for the base on purpose to bring up the contrast. The colors in the concept seemed too…
Dysengaged - I explained the water a little a few pages back :) Update recently: Added these few things to bring a bit more life and story, the boat is there for the kings hasty escape. Covered in hydras (the symbol of this kingdom) and goooooold, probably not seaworthy with such weight, so I'll just say its gold paint!…
Thanks for the critique conghal! Took me awhile to have time to do another pass but here it is. On the second pass I added I darkened the dwarf ax and gave it a bit broader color range, threw in some hints of greens and yellows. The highlights look a tad sloppy so I'll be going back to refine that. On the demon ax I just…
Cheers for the feedback friend and I hear you loud and clear on the frame suggestion. I originally thought the same but thought i maybe able to get away with it till someone suggested it. So i've now included that. As for the Dials looking wonky they are supposed to be ridged. sadly the 2 ref images I included are a tad to…
Maybe we are talking past one another. Are you speaking about this? "IK_l_arm_elbow_control". Thats only being used as a swivel goal. Which I was just trying to figure out how to turn on/off that boolean in its options through parameters. Or do you mean with IK elbow upnode, making on the slave rig thats looking 50/50…
Hey people A lot of the time I encounter questions about the whole "medium-poly with weighted normals and UV2 magic" workflow, so I figured I'd experiment with a Clear Coat UE4 material and document it while I test stuff. ArtStation I ended up making a Master Material that contains some tiling wood textures from a previous…
Howdy. I'm looking to hire somebody to make one or more 3d models for an indie game that I'm developing for Unity and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…
Looking good great project! I would suggest adding weight to the skull on the belt a little bit by making the metal behind it a bit pulled down where the skull is, like on the concept! So from front view the top side of the belt would not be perfectly straight, but shaped like an U a bit, that way giving weight to the…