A religion cannot bypass any law, unless it was actually there and big when the laws were first created. This is merely a political statement of sorts, much like flying spaghetti monster.
Okay, I adjusted the wrinkles and added quite a bit of detail to the glove. What do you think of this? (Don't mind the potion bottles/mini-beers, they are merely placeholders xD).
Okay Brown then! I guess Blue had some appeal because it came at the mere cost of a few clicks as opposed to the hours spent on the original. Loving the hair on the girl Shotgun.
yeah, don't feed the hype and make it sound like the second coming - not again. we will know soon enough how it stacks up. for now it merely sounds[/b] promising.
Your skin is looking very cool so far Ultra. I'd like to see it make it in with the release of the model. EDIT: ahahaha MoP, you beat me by mere seconds.
cheeseontoast's suggestion in combination with cunning UV layouts would allow you to merge the resultant UDIM textures into a single page if that's what you require as output
Thanks Jerc . Would it have a simple and easy to use scattering system. Something like in ClarisseFX + cryptomatte based masks straight to Substance Designer and Photoshop I would definitely be interested .
excuse me with my poor English. I had the same problem. The result of the problem is the same, but I'm not sure if the reasons too but here is my solution. i hope it can help. It's very simple, When exporting mesh, turn on Mrg(merge UVs when exporting mesh) turn off Grp(Export polygroups with mesh) in the mesh export…