Ive now seen some of Jeff work - it's good stuff. However if anyone knows him, he needs to work on his CV - for a start it's 3 pages long, that's 50% larger than it needs to be.
After a couple hundred trials I finally found a way fixing the problem: simple putting in a 50% grey collor at the seams. This totally melts the seams problem. Again: thanks 4 the help, I did not know this UDIM workflow!
you need to add all the lights and the tires. the changes you made have made it a lot nicer. Model the 50 cal and the at 4 rocket launcher at a minimum. It's not like it's that much more work, compared to what you already did.
New Photogrammetry Brush Set - Damage 01 Released! https://gum.co/jzedF You can also grab the XMD Membership at 50% off right now! It's back on sale for this release :) https://gumroad.com/l/xmdlifetime Enjoy! - Michael
Just got 50% thru this game. So far I find it be quite a heart pounding moment from one area to the next. The level design inspires to really not be so formal and just make some art with lots of detail.
Like my post said... for fun. And challenge... when I master this shit I'll probably drop it cold, that's how i do things. Thanks. Yeah with obesity at 50% of us population I should be taking in plenty of clients.
thanks! thats a very good idea, bake on subdiv higher, i got to the almost right count straight when doing my retopo, there were some proportions to follow like, 25% legs 50%midsection 25% head,
After taking input from you guys here and doing some more research, i managed to find Wacom Intuos Draw (CTL490DW) for 50 GBP, and it happens to be new and sealed. I will be happy with this one for quite some time.
For completeness sake, passing along information on what the spec input in UE4 does: "It's used as a masking function on specularity. So it is really a cavity map. Anything above 50% grey gets extra highlights everything below gets AO. "
Yeah - use the alpha map as a grayscale to multiply the specular intensity. Use 50% gray as your base and then go black or white depending on the power you want. Unfortunately there isn't a way to control spec. fresnel and spec. sharpness independently.