What I do when I put holes in cylinders is first make a cylinder with high edge count (to round things out) and size it using the radius feature. Find the radius and length of whatever you want. Then I pull out a calculator and find the circumference of the cylinder and make a plane with the width as the circumference and…
Thanks for the advice and links guys. I'm thinking that my best course of action would be to do a sky box with a cube map and to tessellate the box into a sphere? That way I could have a 360 degree sky sphere? Not sure if that's the best option, but the resources of this mod project are fairly limited, and the engine is…
madmuffin- Yeah the concept i was working from was very weak in details and only a front concept shot so a lot of the details are still being worked out. Many of the small high frequency detail ( scratches, mud, etc) are going to be added in through the textures on the LP. As for the turret If you look in the back that…
Thanks for the feedback Artstream It's actually 5x 2k maps, I've just edited it. You're 100% right about the weapon, I'll adjust that when it comes to texturing. As for map sizes I'll agree if you're talking about realtime environments on consoles like the PS3/360, but in terms of current/next gen (PC/PS4/XBone) it's not…
I would really suggest looking through these two http://www.thegnomonworkshop.com/store/product/396/Character-Modeling-for-Production http://www.thegnomonworkshop.com/store/product/425/Character-Texturing-for-Production#.U3zWJ_ldV8E They're a bit old, but at the time they blew my mind about production. Though loads of…
So I have a pretty unique looking desk that I do my clay sculpting and occasionally my computer stuff, so I thought why not use this desk as a reference for some much needed environment modelling. Now I took the picture at an akward angle so it actually looks wider but I broke out the measuring tape during the building of…
Made my first 360 HDR Pano following the tut. [ame=" https://www.youtube.com/watch?v=lsvZ7VHGZVA"]https://www.youtube.com/watch?v=lsvZ7VHGZVA[/ame] And a still image: The cubemap is my office. I didn't have a tripod available, so I just used exposure bracketing and burst photography to get away with doing it by hand. After…
Hey thanks for the nice comments man! I was starting to be afraid my thread was going to look like an echo chamber. The legs are definitely going to get more love in the coming days. I agree with the legs. I was actually taking on a very interesting robot design (seen in the video) that gives the robot arms a complete 360…
it's depend on what kind of hole you're trying to make if you just need a bunch of holes in a cylinder, then I guess the easiest way is make a plane with holes and bend it 360 degree ( you could subdivide it once for a smoother result ) edit: oop! a bit too late but I think it'll still help, and your shape is not a…
How the hell is a 3D model, with loaded textures and mesh data, that can be very easily extracted through a simple shell script (that browsers like FF and Chrome have already, if you look hard enough) and imported via a script for Max or Maya = to still renders or flash 360 spins? You clearly have never been in the circles…