Very sad to hear about the layoffs at Carbine, some incredibly talented people there, I'm sure everyone will land on their feet not too long from now. I'm not sure if we're looking for any artists at this time, but check out the Ubi job site for Toronto here -…
Well that's just the problem now, isn't it? I always struggle with this. My "concepts", if you can actually call them that, are extremely weak. I always struggle with what kind of detail to add. Not sure if the center for imagination in my brain is dead or is it just lack of experience... Like check out this sword I just…
Thanks but I'm not looking to take out tris really. I am already under the maximum tri count. Making the middle solid would only save me 16 tris (at most) and would remove a majority of the effect I was going for. Thanks again though :D EDIT:saw my earlier screenshot had stats that read quite high, I must have had a…
New issue, different room. The search to fix my lighting worked out with changing the world settings from this post... https://forums.unrealengine.com/development-discussion/content-creation/18356-modular-asset-lighting-problem?46269-Modular-Asset-Lighting-Problem= Spotty lighting...played with the World Settings Lightmass…
soo i sew EtotheRic photos of iggy and i couldnt halp myself so sculpted today a quickie :D gonna work on it a bit more....sorry etotheric :( streamed most of it as well: https://new.livestream.com/accounts/1731616/events/1837353
Btw if you're looking for some examples of quality Desert Eagle models there have been several posted to these forums: http://www.polycount.com/forum/showpost.php?p=1799037&postcount=1 http://www.polycount.com/forum/showpost.php?p=1833689&postcount=1 http://www.polycount.com/forum/showpost.php?p=1626656&postcount=1
@kanga Thanks for the info! @Chimp I didn't understand what you mean. @fearian Thanks a lot! Before it, I posted other steps too (except the concept - a big folder of references :D ), in 1 - 2 day intervals: sword(which I later decided not to add) -> dagger -> halberd -> knight model(there was simply no sculpt), but I'm…