hard to explain with words so heres a picture instead: so basically i have some creases which are too bold, and i want to reduce them height-wise without losing the sharp cavity in the middle. so how do i do diz
Hi everyone, I can't figure out how to make sharp edges with Turbosmooth, like in this example. I have used supporting lines. Is it the only way to detach the upper geometry in order to have a straight edge? Here is the desired result (from another area of the model)
Hey I was experimenting with putting in sprite sheet textures on basic geometry in Maya 2017, but the results kept coming out blurry as seen in the picture below. Is there a way to keep the pixels looking sharp as they would look in Photoshop? Like how they look in the bottom right of the picture? Cheers
That's a lot better, for sure. The elbow is still too low, though, and that's a REALLY sharp edge you have on the inside of the arm at the elbow. You should really round that out... sharp edges like that are not natural in organic shapes. Keep it up.
I looked an nannou and andumy's files and their spotted off colors are a bug that will be fixed soon. It only happens if you smooth an extreme sharp angle. In the shot term just add a hard edge along your blades sharp edge.
the sword edge. where it's sharp. Look at most of DOTA weapons are brighter where they are sharp. Regarding the runes, do whatever you want as long as it's consistent with your design idea and Dota's style. I'm just saying that they are too small.