The big problem with scripting in Blender is that is uses Python. In itself, this isn't an issue. Python is a solid language now with plenty of features, and using it with Blender allows you to do almost anything. The problem is that a lot of people familiar with scripting langauges are not familiar with Python. And Python…
Hi guys, I worked quite a few hours, but finally it's ready. A tutorial on how to script a quadruped autorig in Maya using Python. This is a tutorial series consisting of 14 videos for download along with documentation and example files. Watch the intro video here: https://vimeo.com/138791421 If you are interested in…
forget MEL - look at Python. Python is extremely powerful in Maya and you can do a lot with it, depending on your pipeline / task. If you want to go into that direction you can investigate script based scene assembly systems, how scripts can help with modular environment workflows or with baking maps and exporting.
Haven't bought & watched this myself, but this Disney/EA guy has a 15min tut out that claims to explain how to obfuscate a Maya Python API plugin. Feels a bit weird they're asking $15 for such a short thing, but might be worth checking out: http://www.cgcircuit.com/course/lock-your-python-code
I did find a solution. Mathias Røyrvik helped me out in the Usd Interest group. Apparently, you can pass arguments directly in the python build file. For example running python build_usd.py --maya --maya-location "C:\Program Files\Autodesk\Maya2016" c:\usd in command prompt builds the maya plugin. python build_usd.py -h…