np, alternatively, you can use this shortcut, hold alt, left mouse click, let go of alt, and drag your mouse while left buttons still held. and to pan, alt + left mouse drag.
np :) its still all very good. i just have a fine eye for such animation details :) and if it is not solveable cause of any weird volvo bone mess, u dont have to feel bad about it.
thanks Alex, and yeah np-- that's what the sketchbook forum is for :D anyway, this one was a blast to work on, even if it did take all day. I may still screw around with the collar and cigarette, but if I do that's for a later day.
NP, for me is totally fine to get feedback and suggestions from you guys, otherwise you will never be better and improve. Thanks again. I hope i have time this week for the Low Polygons. Work work work.
Kovac - NP :) sampson - Light tracer gives you a lot more GI options, but the skylight can be used without it on. Haha, hope it helps John - post your stuff when you get it rendered out! :D
Np, glad you like them. Tried my first nighttime HDRi, it's pretty blurry so I'm going to make it free as well. Should be done soon. here's a little preview: http://youtu.be/8QoU5xKaofk
np guys I got to test it some more today and i found some bugs that i'll have to fix tonight, if you already downloaded the script make sure to update it when i post the update
NP. So what does anyone else think? So what texture workflow does everone use? And what maps do you bake out/make in Crazy bump/xnormal etc.., and for what reasons (masking etc)?
well i did a boolean try... but as you said FA it f**** it up... well np i will make it completly new. should have done it before... :/ but thanks anyway guys... with 3ds max you never stop learning !
As far as i know, yes and yes to both questions :) Its just a very nice versatile shader. No need to put it into marmoset now. Xoliul: NP mat xD Its the best viewport shader I have used :)