Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
we already have it, i use it all the time... http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/equalize-continuous-edges?software_version=2009 the example pic is doing it a different way, but it also has the functionality your looking for, if you select a loop is going around the tube and not down it..…
NVIDIA has a new version of their GPU vidcap software, with their Geforce Game Ready Driver. Except... the videos are captured at 20GBPS instead of 20mbps! So here's what a vidcap looks like with a driving game (Watch Dogs 2) Kind of interesting, in it's own way, if you like that sort of thing lol
Hi, I’m a beginner game developer and have been working with Godot for a while. I don’t have much experience with 3D yet, but I’ve been programming in C++ for a more than 2 years and also know C#. I’d love the opportunity to join your team if you’re still looking for someone.
Making more progress! Started adding decals to the different areas and working on some buildings for the far background, loving how this is looking so far
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Hey forums! I'm tasked with re-modeling a character for a prototyping assignment we have at school. The first model had some errors when it came to rigging - the knees and elbows just werent deforming correctly. Are there any tricks out there that I should know about before tackling this again? I do understand the concepts…
In context of what was brought up in other thread it should be noted: Blender in particular makes the texture look pale when the image Color Space is set to "Non-color", but it will read correctly by the Normal Map node. It can get a little confusing because of that.