Maybe post one/few of your anatomy studies and what do you want to know more specifically and why , saw on your artstation that you are interested in stylized stuff is that it ? Clear this things in your head and maybe after that can give you some directions General tips for learning anatomy : find mentor , learn to…
Pretty nice work congrats! I'm going to be a nit picky bastard, it looks like a lot but its a bunch of minor things to keep in mind. -The chair- * The materials don't seem to match. There is a disparity between the the back of the chair and the rest of it. * No grime, dirt, wear or AO on the rest of the chair except the…
Yep, pretty much. Those charts are nothing much more than just reference values for what pbr values certain materials use. It's up to you to texture according to them, personally I disregard those charts completely and just create my bases so that they look the best. Not too reflective, but not too dull either. PBR's…
Still a lot to do... I should hurry up and try to get something into the SDK, only 20 more days left, and I hear it can be a little tricky =/ Next, I'm going to add details and slight alterations to steer it away from the fantasy gaming realm, and make it truly appear to be a weapon that could have existed in the medieval…
I don't think the parallels line up exactly. I was mostly looking at the rating distribution charts, and i think that the parallels end there. On the charts, the overall liked girls were receiving barley any 10's in comparison to a few 10's and a few 0's. Also i was meerley using the article as a progenitor for this train…
A regular HDD is generally 50-75 MB/s read/write ( http://www.tomshardware.com/charts/3.5-hard-drive-charts-2008/Average-Read-Transfer-Performance,658.html ) so even the 'slow' 320 write speed is a good several times faster. You'd notice the difference between 300 and 500 MB/s but not as much - still worth it, though. The…
What was your reference for the dirt? There are a lot of different kinds of dirt that builds up on objects, so there are different ways to go about doing it. Quixels chart is a good reference chart to get your values from, but remember that Unreal Engine 4 flips the roughness value though. Then also for the metalness…
A prop for the level, over grown broken down cart thing. That's the high poly version of the cart, btw. Low poly and texture soon. +thanks for the tip matroskin