Made some changes to her hip armors; to have that flare look around her it. Will show that next time. Got extra help from Lee on her face; so that's where I spent lots of time on. Face still not finalized, of course. But I got some anatomy issue out of the way; (and some more to go). However, main question I have at the…
I like this idea. I often have little questions that don't deserve their own post and feel bad making new threads for them. I have a question about the project all tool in zbrush. I'm trying to project the detail from a hardsurface armor piece to a low poly retopologized version with UVs. I've stepped up the polycount of…
Yeah just saw your post. Maybe you know about this thread, if not it should be an eye opener just substitute max for blend: 3ds Max/Zbrush: Proboolean + Dynamesh hardsurface workflow tutorial
Thanks for the input all! We will have 2 concepts for Props (1 stylized, 1 hardsurface) and we will have 2 concepts for Environments (1 stylized, 1 hardsurface)
I started this today, just messing around with hardsurface in ZBrush. I have no idea where it will end up, but it will include a lot of hardsurface, marvelous clothing and skin texturing.