Hmm... I just ran this: import win32com.client psApp = win32com.client.Dispatch("Photoshop.Application") psApp.Open(r"G:\test.psd") # Opens a PSD file doc = psApp.Application.ActiveDocument # Get active document object layer = doc.ArtLayers[0] # Get the bottom-most layer layer.AdjustBrightnessContrast(20,-15) # Bright +20,…
ok the UT3 Thread dissappeared, however i guess this is still an issue in UDK could someone tell me why offsetting UVs works different with ScalarParameters as with Constants? Ok an Example, if i have UV coordinates i could add a constant 2, but there is no Constant 2 scalar parameter, right? So i have to append one float…
Full spectrum photography is my latest hobby. Minus the UV band in the blue channel because of focus shift and all that jazz (so these are IR>R R>G G>B).
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
part 2 of the gambit model ive been working on. [ame=" https://www.youtube.com/watch?v=fy7bBrtLg0E&feature=g-upl"]http://www.youtube.com/watch?v=fy7bBrtLg0E&feature=g-upl[/ame]
Hi Teddy thanks for nDo. I was trying it with udk but udk invert the "G" axis insterad of our own engine. Is there a way with nDo to invert "Y" ("G") axis ???? I was searching for that but didn't found anything.
Finally come the time to update this *dusty* thread. So aftr much of a struggle to learn UDK/ modo functionality while doing this project, up till this point finally I can feel much more confident working with them. I feel this project is kinda bit dragging too long, around 2 months++, so I've decided to just focus on the…
Thanks Celosia. I assume you still only can paint on a single image target only? So each brush stroke goes to only albedo , or only bump , or only roughness channel and using silent stroke recording to paint on other images as well has a same issue Photoshop has when it records strokes but dosen't record brush dab spacing…