"Sometimes the orbs just open and their probes come through. It's like they're copping an interdimensional feel" ...had a difficult time figuring out IMM settings to add suction cups, but got to familiarising myself with the curve functions. ZBrush question - does anyone know how to set up the 'suction cups' so that they…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
For a good overview of GoZ see: http://pixologic.com/zbrush/features/GoZBrush/ The first video especially provides a good overview. Essentially GoZ communicates both the mesh along with its associated texture, normal, and displacement maps back and forth between Maya and ZBrush. More importantly, it allows the ZBrush…
there's plenty of ways. if you only need something very simple you could set up a material instance per faction and assign it based on faction at construction time. for something that supports lots of factions or multiple material changes you probably want to build a datatable/dataAsset off a faction:material struct and…
I haven't played a Red Faction since the atrocious Red Faction 2, but the first one is still one of my favourite FPS'. This one looks great! Should I have picked up Factions? When I saw another bald action hero protagonist in this one I dismissed it straight away, but Volition did an amazing job here. WTF is up with…
isn't it like that: concept -> model/texture imo it is NOW unimportant what the concept is (real object or fantasy scifi whatever) if you're able to recreate a concept you have indeed a very useful skill but if your ALSO able to come up with some interesting concept stuff by your own (not the boring gun xy again), this is…
We are looking for a concept artist for a science fiction project! with a unique story, it will be built on the unreal engine. with a unique science fiction world unlike any other seen. currently putting together the team to make this, concept artist is the first on the list. so come on an adventure with me. and lets make…
We are looking for a concept artist for a science fiction project! with a unique story, it will be built on the unreal engine. with a unique science fiction world unlike any other seen. currently putting together the team to make this, concept artist is the first on the list. so come on an adventure with me. and lets make…
Frictional Games, developers of the Penumbra series and Amnesia: The Dark Descent, are looking for a freelance animator. Your job will be to rigg, animate and possible skin characters of various types. The total freelance employment may last up to a year of everything works out. Work starts as soon as possible. If…
Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.