vas: Yea lets get there around 6-6:30 because around that time that place starts getting slammed and we can hold the fort down I talked to ross said he might not come :\ also incase any of you bums get lost 954-802-1179
2K should be more than enough for a i7 920 processor, 12 gigs of ram, and a GTX 285, and I'd go for this case http://www.newegg.com/Product/Product.aspx?Item=N82E16811119160&cm_re=Haf-_-11-119-160-_-Product
Yeah I would definitely finish him yourself . The only times you usually see untextured models are the high res versions. This for example. http://fc06.deviantart.net/fs42/f/2009/124/6/2/recon_elite_hi_res_model_by_slipgatecentral.jpg
[ QUOTE ] 724 tris Maybe I´ll optimize the hair a bit more so i can get the polycount under 700 tris. [/ QUOTE ] This is really nice, i'll have to study this style, i just love it
Feature Request: Could you add a Rounded Edge option into Substance Painters baker? Something similar to Modo's rounded edge baker. For Example: https://www.youtube.com/watch?v=pFZLITaAsS8&t=624s I remember seeing something like this in Substance Designer?? I can't remember what it was called though...
Why? Hyperthreading works, I get a 30-40% increase in rendering speed with HT enabled on my ancient i7 920. It's no substitute for physical cores but it can be incredibly beneficial for rendering/baking. EDIT: Of course, it won't do shit for general modeling or gaming. Then again, games barely take advantage of quads.
I'm saying that it might have been a 9.4 +0.5 bribe or something. Realistically I believe neither that GTASA got 9.9 without any external help nor that the 98% score in the "world exclusive" first Half-Life 2 review was objective. Even almost perfect games don't score that high.
I made a really fast podcast for showing off wireframes over your geometry. I've looked at a lot of UDK portfolios and it seems like this is a tricky thing to get to look good. A buddy of mine came up with a really neat idea for a shader and it works well for this purpose. Anyways hope it helps some people.…
Yeah, sure. Here's a FP view and some more updates with optimised LP model :) For the first person camera I use vertical FOV with 60 degrees angle same as for CryENGINE3 Polys: 2 599 Tris: 4 624
Is it only me who see the endless possibility that Bloodhound Gang's The Bad touch could be featured here? http://www.youtube.com/watch?v=xat1GVnl8-k&feature=player_detailpage#t=124s It's a long shot but hey, so is the plot for this movie.