Perhaps the 290x does - my 4870, 7870, and now 380 do not / did not. So warn against 290x's (if they are in fact the cause) in the same way nvidia 970's are to be avoided in Substance Painter (or in general due, to the memory problem).
The model was inspired by the Quel'Serrar and created in Blender. Texture was painted in Gimp with a mouse. Render was in Blender using cycles. The model is at 318 Tri's with a 512x256 diffuse.
Would this be of any use? http://www.nextgenhardsurface.com/showthread.php?358-Modeling-Cutting-Holes-Into-Flat-Geometry-Images Its for cutting holes but can be reversed
Painting in details for the mag. This part isn't fully accurate as far as the modelling goes, but I'm going to leave it as is. I think tomorrow I'll do one more look over for details, then make the .380 rounds, and then onto rendering in Marmoset.
Cathodeus I have the Kinematic Labs plugin. I do not only mean that functionality. There seem to be some other good ideas in Meshmachine. For example: https://www.youtube.com/watch?v=nZPs9CMQPQw https://www.youtube.com/watch?v=38X-Fm2RioY