OMG... The Kirkland kicks-ass thread! I live in the area too. I used to work with ebagg at Crankypants Games and I rented an apartment within walking distance. It was a 2bd/1bath and I was paying $810/month. Wasn't the prettiest place, but it was home. I started freelancing and didn't need to live that close so I moved. I…
pretty sure at this point no. The rgb pixels I need are there, but the problem is I need to adjust the a channel on the pngs to eliminate a problem with the skin on our dude's head crawling... we're doing a port of a game to iphone right now and the licensor requested the assets by resized up... I hate doing this because…
An interesting side effect of using an 8bit alpha image for 1bit alpha test is that you can choose the threshold for what is on and what is off. With a bit of fiddling you can actually make 1bit alpha hair/grass appear to grow.
I would suggest anyone seeking answers about what Nintendo are trying to pull with this new controller view the TGS Keynote (there is a link on the Nintendo site with slides, which explains more than the videos' shown elsewhere). As far as MGS goes, I don't think that the models are tesselating.. mainly given the G70…
geez, wish my apt was < $1000 I'm paying $1083/mo for 2bd/1bth in Redmond. Though that does include a pet rent of like $40. Still. At least it's cheaper than the last 2x1 I was renting here ($1280).
My next set of headphones will be some Grado labs ones; [ame]http://www.amazon.co.uk/Others-60-Grado-SR-60-Headphone/dp/B0006DPMU4/ref=pd_cp_ce_1?pf_rd_p=136153791&pf_rd_s=center-41&pf_rd_t=201&pf_rd_i=B000G3LCQC&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_r=1BD6KQM98M8J3EA21VSS[/ame] My friend recently got some audiocubes although i…
@ Japhir - Thanks for the link, I did read that tutorial, there is a lot of good stuff in there. I tried to adapt it for the character's hair in the original images I posted, but even with a pretty strait clump of hair for the texture, the hair still appeared layered and feathery (See the first image I posted for the hair…
I dont see why you would want 1bit alpha, standard 8 bit alphas really arent that slow with normal mapped objects, we use them all the time.... Esp when you only have one model loaded, any card that can run this program should be able to EASYILY handle that.
[ QUOTE ] Here's the shader that does shadow mapping. It does everything that the shaders on my site do and also shadow mapping. If you want transparency, choose that technique from the Techniques drop-down. HLSLnormal_map_specular_3lights_trans_lightmap.fx I hope this is what you wanted. Let me know how it goes and if you…