#commission work a #fanart a house from the #bettlejuice #movie made with #Maya and #Zbrush ready #3dprint #render with #keyshot #artstation https://bit.ly/3iod7cX #3d #3dart #3dartist #hardsurface #replica #building #sculpture #sculpt #digitalsculpt #3dprinting #cgtrader #timburton #horror #ghost #comedy #cartoon
A lot of my favs (and others') are in the Polycount wiki: http://wiki.polycount.com/2DTutorials http://wiki.polycount.com/CategoryEnvironment http://wiki.polycount.com/DigitalSculpting (I know, bit of a broken record)
Update. I worked out some more body parts. Made a pose for the test. I threw the model into marvelous like a morph so that the dress would be re-simulated on it. I have long wanted to try this method. On the way, I fixed the pivot, because with the old morph fell through the floor during the simulation. By the way, who…
Well I can't add much more to the already great advice given, but I would say these few things. - You structures look too "organic" in other words learn to use smoothing groups, since alot of your poly work is so low I can tell straight away that you used soft/harden on the entire object at something like angle 90/180…
Added some base meshes to the wiki, might be helpful to some. http://wiki.polycount.net/Digital_Sculpting#BM If anyone knows who did the mystery models, please let me know.