Jerc, I gave that a try and it failed. The images would not save to the shelf and give the following errors. Are you sure someone there hasn't hard coded the word masks somewhere in there? This sure feels like someone doesn't want me to use a folder named masks. [ResourceImage] Failed to save image.…
Sharing a WIP on photogrammetry for my project. I’ll be extensively using scanned textures for my materials. This workflow is created using RealityScan, Photoshop, and Substance Painter. Still a work in progress. #EnvironmentArt #LevelArt #Photogrammetry #ScannedTextures #MaterialArt #UnrealEngine5 #UE5 #SubstancePainter…
Hello everybody! LINK FOR PRODUCT https://www.youtube.com/watch?v=3etlEXGVXVI I created this parametric metal shader in SubstancePainter 2 to help you speed up the process of creating a amazing metal material for vehicles, spacecraft and various metal objects. With this parametric shader you can create colored, rusty,…
I re-worked the Lighting of the V8 Interceptor I made months ago in Unreal Engine 5 model made with ZBrush Maya SubstancePainter 3DSMax Full Project at https://lnkd.in/eHMzU78Q
Hi, we're looking for a 3D environment artist(modeling; texturing has to be done SubstancePainter) for our animated short/TV-special 'Blood&Clay'. Our 'core' assets are scanned miniatures and we use real-life scans for background assets as well. Look and feel of your work has to blend in. https://bloodandclay.com/bnc.php…
Try changing the UV padding in SubstancePainter's TextureSettings to UV Space Naighbor.The default is 3D Space Naighbor, but this may cause unintended UV borders to appear.I would be happy if this helps.
#commission #CloneTrooper Arc #Armor made with #zbrush #maya #substancepainter and #marmosettoolbag ready for #unrealengine ArtStation artstation.com/artwork/Ar4NV5