My personal project, based off this excellent concept: https://davver.artstation.com/portfolio/fighter-04260f5d-52f1-4305-859c-b967c040dbf4 All critiques welcome. Final polycount: 5070 tris. Textures: Albedo, spec, gloss and normals in clockwise order.
it's not a robot message, I send an application on Discord please let me add, I'm pretty sure my team can offer you a high_quality service and a reasonable price. My discord number is StanZHANG#8231
http://www.doom3world.org/phpbb2/viewtopic.php?t=15231 rich_is_bored did a lot of testing around, there doesn't seem to be a solution. Additionally he found out that bumpmaps aren't only compressed, they get downsampled to 256x256. You need to set CVars to prevent that from happening. Apparently Raven has a different…
http://www.geevee.com/index.php?p=viewvideo&v=6231 Better quality .avi - http://cor.planetquake.gamespy.com/codered/files/aatrailer1.avi New release in a week or so Too much new stuff/changes to even bother listing here. http://red.planetarena.org
If i had the same problem i would probably try fiberglass mesh (insect screen) because i can have access to it easily and i'm a cheap ass mofo. http://www.manufacturer.com/cimages/buyLeads/www.alibaba.com/1231/m/Fiberglass_insect_screen.jpg?dur=1163
let me dream... sculpting a char with several million poly... bake some vectordisplacement maps into ptex... mixed with realtime tesselation to get 1 million poly in closeup... dream end... amd is working on hardware support for realtime ptex and megatexture stuff... http://www.anandtech.com/Gallery/Album/1601#1…
I'm still adjusting the union of sequences (around 51 frame), soon I'll finish and have a soft animation... http://img4.imageshack.us/img4/4231/birdguardfrontmn2.gif http://img5.imageshack.us/img5/1808/birdguardsidesx2.gif EDIT: please try to keep under the 500 tris limit, thanks