If you don't use gpu renderers, an AMD videocard is more than enough. But i suppose you use them, 11GB is indeed not enough. The RTX 3090 with its 24GB is a good option, but quite expensive for what it offers.
just doing some stress test for UE4.26's GPU Lightmass and real time Raytrace for my workstation. I may need the new GTX 3090 24 gig Vram :sweat_smile:
I.c. 3080 not 3090 ... oppsie, i made a dumb. 20gb? linus has a 24gb so if you want more afaik if he has it, its out? https://youtu.be/JDUnSsx62j8?t=231 ^Starts talking about gb's immediately, if not 3:51
Ah I see, your starting post made it sound like you upgraded the GPU. I'd say follow up PolyHertz's advice and if that doesn't change things still have a look at removing the 3090 and using the iGPU assuming your CPU has one.
For most of the time i thought they used a real actress and let her do her craft so that it looks "uncanny valley"'ish and i think the deliberately made it look ( lighting wise ) like its a CGI/greenscreen composition I think i remember reading original posts by the creators that it runs at 4k / 30fps on a 3090 GTX, but…
I have a 3090 RTX Card with 24GB of memory. I have a scene with a head with displacement and hair. It crashes when I try to render the scene. But the VRAM memory is not full: I also have an other Arnold problem. In render view (Interactive) the scene keeps rerendering in an endless loop (starting over every few seconds…
Hey, I've got my low-poly done. This will be my most complicated bake. Anyone see any problems with the low poly? Here it is triangulated (shaved a few polys off the the handle on this one) Currently stands at 3290 tris. This is for the HUD version. I'm figuring that a lot of that will get lost when the stuff you won't see…
Thanks for all the comments guys! felipefrango: Thanks! I use this material here, no modifications: http://www.polycount.com/forum/showthread.php?t=69829 I follow the instructions there, just that I use more saturated lighting. Otherwise I just wing it, mr spotlight from each side (fairly far away). Just make sure one is…
I posted these over at the Luxology forum, here they are again: Follow this for the tools you need to import splatmaps etc: http://forum.unity3d.com/threads/30299-Tom-s-Terrain-Tools-(update-new-version-released) Here's a post I made about editing your Unity heightmaps in Zbrush: http://www.chadchatterton.com/blog/13424846…