You have to format the link without the mobile URL (youtu.be) so it looks more like this, but unfortunately Vanilla Forum software doesn't support timestamped embeds, FML. So you have to copy/paste the URL into a new tab or window. https://www.youtube.com/watch?v=xKWa4WoTkV4&t=1766s
Hey folks, here's a little side project I worked on alongside my other environments to keep things fresh, it's something I've wanted to model for a long time and I used it as an opportunity to learn Substance Painter. 8) Anyway here's some shots from Unreal Engine 4 and a Sketchfab viewer.…
Hi everyone! So, I wanted to go through entirely pipeline of creating environment assets and ask you for some feedback. Thank you for your attention! Tris in all assets: 17864 5.12px/unit and 2048 textures map (for very small deteils > 5.12px/unit) software: Maya Subctance Designer Photoshop Subctance Painter Unreal Engine…
So today I finished up in NDO2 with normal and cavity and AO. Unfortunately I had to paint the AO for the larger pieces Polycount is 1766. On to the diffuse and spec!
Old 80's Arcade Machine. This project was a bit time consuming, the side panel artwork I had found was to low resolution to use as a texture so I had to recreate all of the characters and patterns shown on this cabinet. Despite all the hair pulling I do like how the project turned out and I plan on doing a couple more…
Ok, I redesigned the scene and I'll post alterations soon. In the meantime, here is a big asset that wasn't in the first blockout scene. Despite 2k texture maps, I'm not happy with the resolution (render is 4k). In a game production, 4k map isn't too expensive for a single asset ? Otherwise, there are 17764 tris because of…
Pixologic is starting to show off some features of its next release, R2 of Zbrush4 So far they are talking about Zee- Best Preview Render EVAR!11 I'm sure if you watch Zee-forums they will have more in the coming days/weeks. "The BPR renderer in the next version has been updated to a full 32-bits floating-point HDR…
Hi guys, a couple weeks late but I figured I should share my finished artstation challenge character with you guys. I didn't get much crit towards the end of my project so it'd be good to have any from you guys! If you would like to see the thread itself where there are WIP pics you can check it out here:…