Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
I remeber when i saw this a while back it blew my mind. Not sure if anyone's checked out this guys site but does some pretty amazing photos with GTA4 and ENB: http://deadendthrills.com/ http://hiryu.deadendthrills.com/wp-content/uploads/2011/06/GTAIV-2011-06-26-18-25-23-941.jpg…
I think that cemetery inspired the design of a similar one in Vampyr - the Stonebridge Cemetery: https://youtu.be/Id95f_m01TU?list=PL90YOFBe2p0wXacO5gsprLyxZSphLFyQ7&t=2089 https://cdnb.artstation.com/p/assets/images/images/011/793/053/large/quentin-zoude-vyr-art-qzoude-cemetery-07.jpg?1531424001
I have been using 3d max 2008 and Deep UV fine but recently been using max 2011. I followed the same steps as before in copying the .DLU deep file into the plugins folder in Max 2011.I launch Max 2011 and get Error code 127. The full error Loading DLLs reads- DLL <C:\Program Files\autodesk\3ds Max…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Notes on "Art Tutorial" by Arne Niklas Jansson (androidarts.com) This tutorial makes many good points and wise comments, and I'd have no problem recommending it provided people make use of the following footnotes: Terminology "Saturation - How much color there is. Grays aren't saturated. Neon colors are very saturated. In…
I second max 2011. It works better for me, and you have all the new and latest options available to you. And whats best about max 2011 imo is that you can save out max 2010 files. This means that if you need to open your work in max 2010 for some reason (in my case I work freelance with people who do not have max 2011 and…
This is a tutorial that shows the new mudbox feature and covers maya side workflow. The same applies for 3dsmax and softimage i assume ofc without the maya part :) You most probably need to be an area member to watch this. http://area.autodesk.com/tutorials/maya_2011_rig_to_mudbox_2011_joints