There are a lot of ways ro bend models in zbrush. Try unifying the model you are trying to deform. If that doesnt work try a combination of masking and the transform tool.
@Millenia thank you for making that video! one question, when you do all your transforms and operations (such as edge extrude) - preserve UVs is always on?
Thanks, I managed to make it work with a Expose Transform Helper, I use it to get the angle between 3 points and use that information in the reaction manager
shaders look nice. any particular reason that you arent using a vector transform or a cubemap texture sample for the reflections? are they actually cubes or just a bitmap?
vector3 of 0,0,1 plugged into Vector Transform set to WORLD plugged into Component mask set to B plugged into Constant Clamp gives an upward facing mask :)
No they aren't.Procedural Maps can be dependent on the transformations, depending on the settings, but UVs are dependent on the topology only. You are most definately unwrapping the wrong Channel, as renderhjs said.
no possibility to try it on my end right now but first thing i would do based on the screenshots above is to freeze transformations of the plane/object in question.