Material editor is near identical too :) I say learn whichever you like the most, both aren't really that hard to come to grips with. Unless of course you're targeting a studio known for using specific engines.
What platform are you developing on? how many medical conditions are you focusing on? who is the target audience? As for development budget who is paying and why? you could say $1K bottom of the road $500K for the top of the range.
That's just how it is. What you see in the preview is I believe a 2.5 representation of the noise, so when you apply it differs. Save a morph target apply the noise, adjust the displacement. Edit: too late apparently
I'm not sure which app you're using, but this is also a pretty easy thing to fix in Maya with the Transfer Maps window. Load the original mesh as the source, and a new one with the correct UVs as the target and then transfer the diffuse information.
Some new objects. Colours, light and textures are temporary. [IMG]https://dl.dropboxusercontent.com/u/70135936/pralnia/screen12.jpg</a><a href=https://dl.dropboxusercontent.com/u/70135936/pralnia/screen12.jpg target=_blank>[/IMG] wires:
That worked. Thanks.. Only issue I have now is I need to sub divide a certain area which will ruin the morph target. Anywork arounds? Not a huge deal as I could shrink it in the end inside max.
Even if I wanted to buy it, how? I was telling my wife last night they would sell it for $499-599. Why? Because it is slightly more than an iPod, so they know their target market can buy it.
I DEMAND MORPH TARGETS!!! I dont care if it works in a game, but a squig that cannot open its mouth super wide is useless! That really does look awesome in game though. Great work all around
Select center vertex -> to edge -> insert edge loop tool -> click and drag from near to that center vertex. couse absolute ofset get "as target" just this thertex - it's absolutely circle, no matter how many edges is.
What I just said made no sense after reading your post again :P Are you trying to bring the high res in for the purpose of creating the render target? Couldn't you step down in divisions in Zbrush for that?