I was referring to the shading going to black/dark quite abruptly in some places, so it almost looks like a black outline rather than a surface relief. Might be something funky going on with the parallax as well, because the grey texture is not a height map, at least as far as I can tell. Did you use some kind of converter…
Spacing does not seem to work with ring selections, I do not know if that is what you meant, however I am looking for a way to specifically affect the vertices on one side of an edge and not moving the entire edge. There may be a situation where I have a detail in place and I cannot move the entire thing, I just need to…
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Use case for triangles or indeed ngons, is when a given surface would generally be flat (planar) particularly applicable for mechanical hard surface objects - shape and their mesh boundary, has either a bevel or chamfer applied before enabling a subdivision/turbosmooth operation because it may not always be an option to…
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My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
I think a lot of what you are running into has to do workflow approach, and just how you digest a shape mentally before creating it physically. I have horrible issues working with nurbs because of how I think about an object, and how I want to manipulate the surfaces in front of me. I think about modeling from a polygon,…
You might want something more like this. But seriously, you might want to look at wrought iron reference. It was more common then, for things to be made out of this crude sort of refined iron. It tends to be shiny due to the oil on it, usually cracked in many places or sort of warped to get a large amount of highlighting…
Artquest, have you considered baking ao to vertex colors? The reason for a half vector is that a reflection vector breaks down on any surface that doesn't have an optically flat microstructure. The derivation for it is pretty boring (it's more or less a solution to a filtering issue). Leaving that can of worms aside, I…
Here's a quick little trick that will immediately sell the base metal you have as more metallic: Make the planes darker or lighter based on their angle. Surfaces that make a right angle with the direction of the light should get the brightest highlights. So in this case, all top-facing surfaces would be the brightest. As…