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Re: So, Lara Croft and the Guardian of Light eh...?
Reply by
lefix
·
Mar 2010
·
Home
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General Discussion
seriously, how can we talk about the character models when all we have seen is the title?
2 results
Re: Normal mapping a cylinder
Reply by
Neox
·
Sep 2009
·
Home
›
Technical Talk
fixed now seriously, use the search function its has ben discussed like a thousands times here
Re: photoshop actions
Reply by
BeatKitano
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Sep 2009
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Home
›
Technical Talk
F---- Yeah ! WHY ? No seriously, i have the same problem, and it's really annoying, t seems so random.
Re: Help? Shoulder Topology...
Reply by
SuperFranky
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Apr 2015
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Home
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3D Art Showcase & Critiques
http://wiki.polycount.com/wiki/ShoulderTopology Seriously, check the wiki out, there's so much useful info there about everything.
Re: Recovering My Substance Designer File
Reply by
daniellooartist
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Sep 2016
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Home
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Technical Talk
Also, here is what it looks like when I open my autosave. Seriously, HOW DID THIS HAPPEN!?
Re: Sketchbook: ACap
Reply by
Alismuffin
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Jun 2013
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Home
›
Digital Sketchbooks
Your art is incredible! My favourite pieces are the horses and the Jungle Ogre magi :D Seriously awesome work
Re: My portfolio
Reply by
Jeremy Lindstrom
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Oct 2009
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Home
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3D Art Showcase & Critiques
You seriously need to put those into a scene, read the article below. http://www.adambromell.com/articles/article3.html
Re: 3dsmax 2011 nurbs question
Reply by
Neox
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Dec 2010
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Home
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Technical Talk
seriously nurbs in max sucked since years if not decades, better just use nurms and polymodeling in first place
Re: How do you create normal maps for hand-painted textures?
Reply by
Schrodinger's Backface
·
Oct 2013
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Home
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Technical Talk
Seriously? What.A.Boss. Well thanks! This probably answers my question, then. Edit: Oh shiz, ty for the vid too!
Re: Sonic Boom Art Dump
Reply by
nickcomeau
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Apr 2015
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Home
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3D Art Showcase & Critiques
I'm lovin' how this game is looking, seriously great work! :D And the brush set is pretty sick too.
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