Hey guys, So I couldn't let this one go. I started doing little fixes I should have fixed ages ago, such as harsh transitions and tiling errors, and got carried away. I really started to get back into it once I began to tighten everything up. As such ,I think I'm going to do a little more to this one before I mark it done.…
I don't understand how a spaceship would require a vastly differrent workflow to lets say a rifle or sci-fi corridor wall piece etc.. Isn't the general highpoly/lowpoly/bake workflow the same for all those technical things? Or am I maybe misunderstanding what scale of ship we are talking about? I don't mean like the…
I'm going to make a specific negative argument against Fire Plains Girl (knowing full well that I'm not sure why it's still alive as an option) It's design is not the best in the world. Assuming some of ya'lls is going to use the work done here in your portfolios, as a character she's all over the place. She's got a dress.…
Thanks for your reply but i don't understand what do you mean by inconsistent. I understand that i have a couple of artworks that are high poly/beauty renders like the sci-fi crate that falls into the hard surface design category or the various terrains that i make mostly for relax myself. But for the terrains you simply…
I really want to apply a style to this concept, as I feel it's practically devoid of a theme - which is a great opportunity. At the moment, I'm thinking of a sci-fi-esque block colour style, with the foliage providing some really nice contrast. Using mainly whites/greys, some oranges/blues and the lush greens should make…
That's what I meant about "older" sci-fi when I started my own scene. It often has a clarity of design - some would call it simplicity - and a still organic appearance, which beats the shinyness and sharp edged style of most contemporary sci-fi. If you try painting something like this you will find it is actually harder to…
I'm done with the boring blockout phase, going for the fun part now :D @kadart3d: good start, but maybe you could play with the perspective abit more, unless you have different intentions? @ssjtroll: good start! not much to say. The ceiling could use some more love! @epicbeardman: The ceiling got soo much better, awesome!…
[ QUOTE ] It entirely depends on the context of the movie. If a low budget movie attempts to make a high end sci-fi and the resulting graphics don't fit into the world, I (as well as everyone I've ever talked to about such a movie, or watched one with) find that the seriousness is compromised and it can become almost…
I actually got started by just picking shit from around my house (my trusty Bodum french press was first up). The advantage is you have the thing right in front of you, you can see it from all angles and can get up close and personal with it. Sure, the candle holder your aunt brought back from Europe isn't as cool as some…
Hi everyone! We’re a group of final-year students from the University of Hertfordshire. We’re creating a sci-fi cinematic trailer for our game SHIFT in Unreal Engine, and we’ll be documenting our process and progress in this thread with regular updates. Feedback on anything (story beats, environment art, lighting, camera…