Yes, i like the direction of this. Now lets add emulate a skylight coming from the top with a mg_light filter which will add just a slight white highlight Then a layer using the baked lighting filter (im assuming your using painter?) with passthrough on color Then show a screengrab of the difuse only. We need to make sure…
I couldnt help noticing the fact that if you're going with a Michele Marieschi style, then your color pallet it slightly off. At the moment the orange color int he ground is unappealing and weird, and the sky has this weird greenish tone to it. If you have a look at one of Michele's paintings, you see very light contrasts,…
We are looking for a person (to Wroclaw or Warsaw studio) who would like to create game, not only fill it with models. Someone, who sees broad context and his/her 3D objects enrich player's environment and make it unique. If you: - have several years of experience in creating 3D models - have no problems with working in…
Hi! I've started working on a new environment for my portfolio and encountered a problem with the lighting. Lighting has always been a weak spot in my projects, and I've often heard that it's important to set it physically accurately if the environment is realistic. So, I consulted the Unity cheat sheet and decided to use…
Hey Everyone! I'm pretty excited to be part of this awesome community and want to share my humble work here to get a bit better with my hobby 3d-skills. Well, actually I'm working on a mech and I managed to get the base mesh done. But now I'm not really sure how to go on. I think in the actual state its pretty low poly and…
I've seemed to hit a dead end in my work/motivation and would like some critiques to steer me in the right direction, if possible. I've been out of college for over a year now, had about 8 art tests, multiple interviews and some very close opportunities, but nothing ever went through. I've even scheduled an interview only…
Hello Everyone! This Week's Update. I have added a few more elements to my composition blockout in UE5.7 to push the layout and overall feel a bit further. After that, I jumped into the main centerpiece of the scene, the gothic house. I am building it using a modular workflow, or at least as close to modular as I could…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
Feralbox Studio is a CG game/animation studio. We do creative content development and also provide high quality CG animation services to meet all your creative needs for all media platform. Including Game and VR content development. Email: Contact@feralboxstudio.com Behance: https://goo.gl/Ysm4dr…
Looking much more interesting now! Lighting can come down to personal taste, but all that matters is that you establish a mood and look that you want to aim for, and work towards that. Doing some research and having reference on hand for your lighting is important in that regard. Good stuff! You could probably get away…