I've run across a strange issue in Maya 2014 with lights, or I am going senile. Lights go through objects as if they weren't there. Shadows work normally, but without them I get this: Maya Software renderer Mental Ray too (at one point MR did indeed block the light, but now it does this): With shadows turned on it is fine:…
Hi Polycount! I've been lurking for like two years now and I think today is gonna be "that day". This is an original game character I made for my portfolio. His name is Bhaazmundi. He is the younger brother of the 2 "Cosmogenic Siblings" and is the god of wrathful envy, the creator of the sun, and the father of humanity.…
Hey guys, Portfolio: https://www.artstation.com/artist/anth I want to try and get my portfolio to a professional standard, at the moment I feel like I could be presenting my work better since I mainly use sketchfab for my screenshots. What techniques/workflows do you use for presenting your work? Any feedback on the actual…
so i decided to get a newish pc, but thought since my current one is so old, that anything i5 or above would be fine for me. found this on ebay https://www.amazon.co.uk/Dell-Inspiron-Desktop-i5-6400-Windows/dp/B0185P3W9C/ref=sr_1_2?ie=UTF8&qid=1478427573&sr=8-2&keywords=desktop+pc+i5 anything I should be looking out for…
Can I just say thanks? Sorry. I caught Polycount's forums update off of the TF2 blog (I know I'm slow) and I was like HOLY CRAP! I love what you've done to the place. And what you've all done for me. I used to use polycount as a kid (different screen name) and LOVED the community and the work. I learned a lot, and I…
I've heard a lot of different takes on UV layout, particularly older gen stuff where everything was hand painted. For example, keeping everything square, even if it means a certain amount of stretching, and keeping everything right side up to make painting easier. Now I find myself using AO baking much more frequently as a…
German Faction: Submitting an older skin pack I created, but adding in light vehicles, the winter variants, and adding some weathering that I didn't have before. Also, while trying keep these patterns/colors historical, I'm trying to "mostly" use the same 3 color palette for each vehicle. In addition, I will try to not…
Is it possible to mess up a Skin modifier's weights simply by setting up UVs on a mesh by putting EditPoly and Unwrap modifiers below it? My skin seems to have corrupted on a lot of my verts and I didnt do any huge mesh editing. I tried going back to an older file and saving the UVs and reloading them but they wont reload…
This is a new portfolio piece I've been working on for some weeks now. I have one week to finish it up, so I thought I'd come seek the wise council of you scholarly Polycounters. Feel free to stab, jab, punch, and burn! Update: Older: Things I plan to do before final: Red = Done -Redo UDK Landscape for hills in the…
I have several older ShaderFX shader graphs (SFX files) which I created a few years ago when Shader FX was a 3rd-party tool. Does anyone know if these can be loaded in the new integrated version of ShaderFX that ships with 3ds Max 2015? I've tried, but I get import errors. Maybe there's a converter out there? I would hate…